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Magnetic Mountain (41) [Arabian Nights]
Description
Magnetic Mountain (41) [Arabian Nights]Set: Arabian Nights Type: Enchantment Rarity: uncommon Cost: {1}{R}{R} Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn
When that player draws this card
Note the type of mana spent to pay this activation cost
you may put an Angel
put those cards on the bottom of your library in any order
−11: Destroy up to six target nonland permanents
Set: From the Vault: Transform Type: Legendary Creature — Angel Horror Rarity: mythic Cost: {2}{W}{W} Flying
Set: Secret Lair Drop Type: Creature — Beast Rarity: mythic Cost: {5}{G}{G}{G} Haste When this creature enters
You may put a green permanent card with mana value X or less from among them onto the battlefield
Set: Duel Decks: Mind vs
Set: Commander Anthology Type: Creature — Elemental Rarity: rare Cost: {4}{G}{G} When this creature enters
" Activate only during your upkeep
Shipping Estimate
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Ships within 48 hours · Estimated delivery Jul 31 - Aug 5
Exchange/Return Notes
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